Ship's crew
Ok, there are several good general ships sites out there, but they either
gloss over, or do not address at all the process for hiring a ship's crew.
Presence has nice
general ships info, and I'm sure there are other sites out there.
I have written this little guide because I have given this info to several
people, and nobody seemed to want to share it in the first place with me,
which was aggrivating, seeing as how I just wanted to hire crew for my ship
and it wouldn't affect them in the slightest. So, that being said, here
is where, and how, to get to hire a ship's crew.
*** UPDATE ***
Tarken has introduced 2 new crew types and a couple of extra flavors to
crew specials as well. New crew types are 'defender' and 'boarder'. Also
he has specifically stated what each crew special does, at least for the
positive ones.
Crew type: Sailor
The basic crew type is 'Sailor', it is also the easiest to hire. 'Sailor'
crew are used for general ship operation, and more, and higher ranked
sailors help your ship move faster over water. To hire sailors, simply
go to the Shipyards (just a few west of Arelium city), and wander around
in here until you find Chance Scheider. The room where Chance is, is where
you hire your 'Sailor' crew. Unfortunately, except for hiring 'Cannoneer'
crew, none of the rest of this is straightforward, and probably fringes
on the "don't share quest information" kind of semi-rules that BatMUD has,
but I'm gonna post it anyway until I'm told to take it down or re-word it.
Crew type: Assault magi
Our next stop is the Temple of the Winds, also on Laenor. Head to the
center of the temple, then from there head n, s, e, and w and 'search
statue'. It should say something like 'You find a small ... stone?'. Once
you have collected 1 stone from each of the 4 statues, go back around to
the statues and 'insert stone in hole' until all the holes are filled, then
go back to the center of the temple, where an obsidian key should be
waiting for you, or very shortly appear. We can now use this key to get
to where we can hire 'Assault magi' crew.
Assault magi are used to fire magical ranged attacks at other ships. A
magical option to using cannons. They have the advantage of not blowing up
as cannons can do if you aren't careful (and even if you are).
To hire 'Assault magi' crew, head over to Furnachia and go to the 'Oldfort'
area. Head to the elevator (the pillar that rises and falls) inside the
area and take it up 1 level to the 3rd floor. There should only be 1 exit
to the south. Head s and unlock the door with the key you got from the
Temple of the Winds, then head s thru the door and here is where you hire
'Assault magi' crew. For the next step, inside this room you need to
'search under bed' and get the aquamarine stone that you find, then go
back to the elevator. Once back on the elevator, 'put aquamarine in mold'.
This will let the elevator rise to a hidden 4th floor, but only once, so
don't be slow and miss it. The 4th floor exit is to the west only. Take
this west exit, and there should be a column in the room description, in
this room do 'get ticket' and you should get a ticket that will allow you
to get in to hire 'Speed magi' crew. Thats it for this area, so on to the
'Speed magi'.
Crew type: Speed magi
Speed magi help, well, speed. They help mostly in speed over land, but do
give a small boost to water speed as well. So I've heard anyway.
To hire 'Speed magi', head to Desolathya and go to the 'Pier' area. Head
all east and then n, and d. This is where you hire 'Speed magi' crew. One
catch for this area is that the SHA Phenomenon is not always docked there,
so you can't always hire speed magi. Now, from the end of the pier, head
1 w, then n, and kill the blocking guards, then head d and kill Timoreth
the drunk captain. Timoreth will have a box, bust it open, and bust open
the box thats inside the 1st box and get a sapphire. You will need this
sapphire to get thru to hire 'Defense magi' crew. So....onward to 'Defense
magi' crew!
Crew type: Defense magi
Defense magi help protect your ship against ranged attacks. They are mostly
used to help in defense of magical attacks, but can also sometimes deflect
cannonballs.
To get 'Defense magi' crew, we need to head to Rothikgen, then head to the
'Lighthouse' area. Enter the area and find the room with the blue force
field blocking up. With the sapphire, you can pass thru this force field
and hire 'Defense magi' crew. Once you are done here, head d out of the
hiring hall, and e and se into the lighthouse, then in the room with the
boxes and such, 'climb down' to get into the catacombs underneath. Once
down here, wander around until you find a room with rotten crates and
barrels and such, and 'search crates' You should find an emerald stone.
This emerald will let us in to hire 'Lift magi' crew.
Crew type: Defender
While you are on rothikgen, head to skeep and go to the 8th block of
Tale-Teller's Road in Shadowkeep, then north. Hire your defenders here.
Defenders are used to help repel boarders from enemy ships.
Crew type: Lift magi
Lift magi help your ship fly over land. Only Class 5 and Class 6 ships can
fly over mountains "out of the box", with just Rank 4 lift magi. Class 4 ships
can be made to fly over mountains if they promote their lift magi crew to high
enough levels. Class 3 and lower ships cannot fly over mountains at all.
So finally, back to Laenor to hire 'Lift magi' crew. We need to head back
to the Temple of the Winds, and from the center of the temple, head ne, then
'jump'. Head nw, and if someone has opened the vortex recently, you can nip
in and hire crew by taking the 'vortex' exit here, or if not, continue to the
sw, then e. Once in the middle 'insert emerald'. You should get a message
about a light show, then head w, and ne, and the 'vortex' exit should be there
now. Thru this exit is where you can hire 'Lift magi' crew. To get out of
this section, head vortex, sw, e and 'jump portal' to get back to the main
part of the temple.
Crew type: Cannoneer
Ok, the last crew type to hire is 'Cannoneer' crew. They are real simple.
Just sail to Lucentium, then sail into silverlake, then find Rallo and hire
'Cannoneer' crew there. Cannoneers man the cannons. Cannons can be used for
ranged attacks against other ships.
Return trips
Now this is a bit of work to get all these keys and such just to hire
crew, but these pieces are chestable, so you won't have to do this *every*
time you want to hire crew, or check for trainers (more on that later).
However, each of these keys lasts only a certain number of uses before they
have to be replaced, so its not a bad idea to have a backup of each one handy
just in case.
Crew costs
The different crew types cost different amounts to hire. Below is a table
outlining the costs of the standard ranks, and the special crew types. The
special crew types are considered Rank 4 crew. Also, IMO there is no reason
to hire a crew at less than rank 4. The cost difference between a rank 1 and
a rank 4 crewmember is not all that great, and you get better performance out
of a higher ranked crew.
As of April 14, 2012 special crew type prices have changed somewhat, so I'll
have alot more extrapolated pricing until I can verify
the costs.
Please note: These tables contain some extrapolated or unconfirmed data. This
data will be in RED to differentate it. As the data
is confirmed, I'll remove the red.
EDIT 13 September, 2015: It seems that at some point crew pricing was reduced by some
40% for the base crew types, and the formulas for the other crew types have been
changed as well. I'm gonna have to clear this table until I get enough data to be
able to extrapolate pricing again. *mutter*
Thanks to Wick and Div for helping me get data for this table!
Crew Type |
Rank 1 |
Rank 2 |
Rank 3 |
Rank 4 |
Loyalist |
Morale Officer |
Rebuilder |
Master Rebuilder |
Negotiator |
Professional Negotiator |
Trainer |
Healer |
Master Healer |
Warden |
Farseer |
Illusionist |
Illusion Piercer |
Sailor |
900 |
1500 |
2100 |
2700 |
4200 |
14200 |
4700 |
20700 |
3700 |
16700 |
17700 |
5200 |
14700 |
??? |
3700 |
??? |
11700 |
Lift |
1800 |
2700 |
3600 |
4500 |
6000 |
16000 |
6500 |
22500 |
5500 |
18500 |
19500 |
7000 |
16500 |
??? |
5500 |
13500 |
13800 |
Assault |
2400 |
3600 |
4800 |
6000 |
7500 |
17500 |
8000 |
24000 |
7000 |
20000 |
21000 |
8500 |
18000 |
??? |
7000 |
15000 |
15300 |
Defense |
3150 |
4500 |
5850 |
7200 |
8700 |
18700 |
9200 |
25200 |
8200 |
21200 |
22200 |
9700 |
19200 |
??? |
8200 |
??? |
16500 |
Speed |
2100 |
3000 |
3900 |
4800 |
6300 |
16300 |
6800 |
22800 |
5800 |
21800 |
19800 |
7300 |
16800 |
??? |
5800 |
??? |
14100 |
Cannoneer |
3600 |
4800 |
6000 |
7200 |
8700 |
18700 |
9200 |
25200 |
8200 |
21200 |
22200 |
9700 |
19200 |
??? |
8200 |
??? |
16200 |
Defender |
2550 |
3300 |
4050 |
4800 |
6300 |
16300 |
6800 |
22800 |
5800 |
18800 |
19800 |
7300 |
16800 |
??? |
5800 |
??? |
14100 |
Boarder |
1800 |
2400 |
3000 |
3600 |
5100 |
15100 |
5600 |
21600 |
4600 |
17600 |
18600 |
6100 |
15600 |
??? |
4600 |
??? |
12900 |
Crew Type |
Rebel |
Destroyer |
Harmer |
Amateur Negotiator |
Incompetent Deputy |
Blinder |
Illusion Breaker |
Gullible Illusionist |
Apprentice Nav |
Sailor |
2200 |
2200 |
2200 |
2200 |
2200 |
2200 |
2200 |
2200 |
2200 |
Lift |
4000 |
4000 |
4000 |
4000 |
4000 |
4000 |
4000 |
4000 |
4000 |
Assault |
5500 |
5500 |
5500 |
5500 |
5500 |
5500 |
5500 |
5500 |
5500 |
Defense |
6700 |
6700 |
6700 |
6700 |
6700 |
6700 |
6700 |
6700 |
6700 |
Speed |
4300 |
4300 |
4300 |
4300 |
4300 |
4300 |
4300 |
4300 |
4300 |
Cannoneer |
6700 |
6700 |
6700 |
6700 |
6700 |
6700 |
6700 |
6700 |
6700 |
Defender |
4300 |
4300 |
4300 |
4300 |
4300 |
4300 |
4300 |
4300 |
4300 |
Boarder |
3100 |
3100 |
3100 |
3100 |
3100 |
3100 |
3100 |
3100 |
3100 |
Special crew types
When you go in to each of the hiring halls to hire different crew types, one
of the commands you can use is 'list'. This will show you which special
crew type (if any that day) is available to hire. I'm not really sure that the
'Negative' crew do bad things for you, I haven't heard anything if they do or
not, but I would stay away from them anyway. It seems the better crew are always
higher priced, and the negative ones are pretty low priced for the most part.
- Loyalist: They improve crew morale. A happier crew works better.
- *NEW* Morale Officer: Guessing they offer even more of a boost to morale.
- Rebel: The opposite of loyalist. Reduces morale. (maybe, not sure
if these do anything or not)
- Rebuilder: Increases the performance of your repair crew.
- *NEW* Master Rebuilder: Even better performance? [very rare (based on cost of crew)]
- Destroyer: The opposite of rebuilder. (again, maybe)
- Negotiator: Possible that they lower the cost of salvaging your ship in
the event it gets sunk
- Amateur negotiator: Opposite of negotiator (also not sure what if any,
these do)
- Trainer: Lets you increase the rank of your crew (see more below) [very rare]
- *NEW* Healer: Helps your crew heal faster on their own.
- *NEW* Harmer: Guessing it slows down healing. Although, it could also increase effectiveness of assault or cannoneer crew. I could make a case for it either way. Figuring a negative special due to price.
- *NEW* Warden: Increases the number of prisoners you can keep in your brig. [uncommon] NOTE:
as of this new ship update, all luxury classes of ship can have a brig installed, but
for C3,4,5 ships you will have to sacrifice 2 cargo holds to carry a brig.
- *NEW* Incompetent deputy: Again, no idea, but I'd guess they would be opposite
of whatever warden does.
- *NEW* Illusionist: Increases the maximum level of invisibility your ship may
attain [rare]
- *NEW* Illusion Piercer: Increases the maximum level of see invisibility your ship may
attain [rare]
- *NEW* Illusion Breaker: Unknown, but probably reduces effectiveness of your ship's
invisibility.
- *NEW* Gullible Illusionist: Unknown, but probably negative bonus to pierce ship invis.
- *NEW* Assistant Navigator: Increases the maximum effectiveness of your ship's navigator.
[very rare]
- *NEW* Apprentice Nav: Reduces the effective rank of your ship's navigator by 1.
- *NEW* Farseer: Increases the effectiveness and range of information provided by the
ship's radar, including the status of enemy ships.
- *NEW* Blinder: Guessing negative because of cost, and guessing that it affects ship
radar and/or detect invisibility
More on Trainers
Trainers are like the Holy Grail. They will allow you to increase your crew's
ranking beyond rank 4, all the way to rank 7, without having to spend crew
training points to do so. Finding trainers is rare, so you need to keep
working at it. I personally check at each hiring hall every day to see if
a new trainer has come up. Now, don't get discouraged, you don't need to be
so dedicated (obsessive-compulsive, whatever) to get crew trainers, but you
do need to wait. See, getting a trainer really has alot to do with your
sailor reputation, or 'Arr' level. The higher your 'arr' the more likely it
is that you will get a trainer to pop. There is supposed to be a super-secret
way to increase your 'arr' quickly, but I have no idea what it is, I just
sail whenever I need to change continents, or to different areas, and I visit
each of the main harbours once daily. I would recommend that you do not do
what I did, and get impatient waiting for trainers, and spend a ton of crew
training points on increasing your sailor's rank from 4 to 5 with points
alone. Now that I have trainers, I wish I had all those points back.
Anyway, the way trainers work is like this. The maximum rank crew you can
hire from the hiring hall is rank 4. All special crew are considered rank 4
crew. To promote your crew past this, you either need to have trainers or use
the crew training points (more later on this). You can have up to 3 trainers
for each crew type you have on board. Each trainer you have for that crew
type lets you train your crew up 1 higher level. So for example, say you have
3 sailor trainers, 2 defense trainers and 1 lift trainer. You would be able
to (in the hiring hall of that crew type) promote your sailors to rank 7,
your defense magi to rank 6, and your lift magi to rank 5. You can only have
5 crew members of each type out for training at one time, so if you have
alot of one type of crew (sailor, defense, lift, etc) it can take some time
to get everybody promoted. Training does take quite a bit of real-life time.
Each time you promote a crewmember, it takes the old rank * 1 rl hour to train
that crew to the new rank. So to train a sailor from rank 6 to rank 7 takes
6 rl hours. Of course, it also takes money to train, and magi take more
money than non-magi do to train. So thats it for trainers, with 3 for each
crew type you can increase your crew rank to 7 all the way around.
You might be wondering what the advantages of a higher ranked crew are, well
here are a few answers. Higher ranked crew perform better than the same
number of lower ranked crew. For example, once you train your sailors up a
rank, and every sailor is trained to the new rank, you will notice a speed
increase, especially over the tradelanes, when sailing. Likewise lift magi
will be able to sail over obstacles easier, the higher rank they are. Class 5
ships are the first class to be able to sail over mountains, well, with a
stock crew maybe, but a class 4 ship might be able to sail over mountains if it has a full
compliment of rank 8 lift magi. Now this would take some work, but it saves
having to sail around those mountains to get places.
On crew training points
Ok, I have mentioned crew training points several times before, and here is
the quick-and-dirty about them. To advance your crew past rank 7 you will
*absolutely need* crew training points. Getting them is pretty
straightforward, but time consuming. The way to get them is to engage in
ship-to-ship combat against NPC pirate ships using the aquamarine compasses.
Once you have disabled the ship and killed its crew, you can capture it, then
plunder the cabin. You will get some gold and a silver coin (and maybe some
other stuff) as a reward. The silver coin will give crew training points.
You have to deposit the coin at your helm to get the points. I'm not gonna
go into ship combat here, because I don't feel like it right now, and I don't
really know much more than the basics anyhow.
Anyway, thats it for this guide. I hope you find it helpful.