The Bards' Guide
**** Please read the articles in the guild room. They contain good info written by
**** experienced bards. There are good guidelines and general rules concerning the guild.
The quests in the guild are, and how they're solved:
level   title                  requirements                      
1st  .. Novel song-brother ... civilized background, dex
2nd  .. Song scribbler ....... explore the guild
  * You need to visit every room at the guild. You'll see a progress
    info when you go around.
3rd  .. Simple harpist ....... setting the message
  * Set your guild status message that is shown at 'bard who'
  
4th  .. Pied piper ........... itinerant errand of bards 
  * Contact a Loremaster or a Masterbard. You can see who they are
    with 'bard who'. Ask from him (politely!) to give you a task.
    He will then tell you what your task is.  
5th  .. Singing sword ........ win at the bardic casino
  * Go to the bardic casino, it is w,nw,d,n,e,s from the entrance. 
    There are two games available for you. Pick the one you like and
    play until you win enough. You can type 'info 5' at the guild advancement
    room to see how much you need to win.
    NOTE: The amount of money you need to win is depending on your player level.
    for a lvl 50 its petty cash, but for 90 its ~40-50k already. So
    do this quest and advance to 6th before you advance your player levels too much.
6th  .. Explorer ............. explore 15% 
7th  .. Wandering loresman ... - 
8th  .. Sell-harp ............ meet the songmasters
  * Check 'bgreet xxx' to see all the Songmasters. You need to visit
    each one. I am not sure if only going to the same room and leaving
    counts, but type 'greet  just to make sure.
    To ease up the quest, you can ask for a distinguished bard to help you.
    He can use 'Pathfinder' to relocate to the songmasters directly and
    then summon you there.
  
9th  .. Promising harpist .... have a costume approved
  * Go to the wardrobe (w,ne from 'enter') and create yourself a costume.
    Look at the list for instructions and follow them. Don't muck around
    with the costume, but do it properly. You might consider also thinking
    about your first onstage performance, and create a costume for that.
    Ask for a Loremaster (politely) to come and approve your costume when
    it's done.
10th .. Songwriter ........... three songspells kbh'd
  * You need to see three spells 'known by heart' in your bscore.
  
11th .. Known songwriter ..... onstage performance
  * Your first performance. There is a stage where you enter the bards'
    guild that is used for performance alone or in a group. Pick an idea,
    lyrics, poems, something you like and go to the stage and rehearse.
    Look at the instructions how to use the stage, and how to wear your
    costume. When you think your ready, inform a Loremaster (politely)
    about it, and set a date/time when he/she will come and see your
    performance. You also must inform other players at the 'tales'
    newsgroup so they can come and watch it.
12th .. Musician ............. 500 gold received alms
13th .. Legendteller ......... 10 quests solved
14th .. Grindstone champion .. instrument created
  * See below in the 'Instruments' section how to do this.
  
15th .. Grinning picker ...... -
16th .. Bard ................. -
17th .. Adventurous musician . explore 28%
18th .. Robust poemist ....... play (minimum 2 persons)
  * This is probably considered by many the most intimidating quest at the
    guild. Performing is always exciting and for many, frightening. This however
    requires more timing and teamwork. Get a friend, make up a play or re-act
    some famous dialogue, etc. The main point is that both performers are at the
    same page when the performance is on. The keyword is: rehearse.
    Go to the stage, and go through the play. You can 'review' the play
    after you've rehearsed it to see what it looked like to the audience.
  
19th .. Respected musician ... -
20th .. Deadly singer ........ six songspells kbh'd 
  
  * You need to see six 'known by heart's in your bscore.
21st .. Reigning sell-harp ... three instruments
  * You need to create three instruments. As the instrument creation cooldown
    is three days, on your first reinc you cannot advance in less than
    nine days beyond this level no matter what.
22nd .. Virtuous bard ........ tale 
  * You must write a tale and present it to a Loremaster (politely) who
    then approves.
  
23rd .. Bladesinger .......... - 
24th .. Songweaver ........... - 
25th .. Songhurler ........... 20 quests solved
26th .. Bladesdancer ......... - 
27th .. Divine composer ...... five instruments 
  * Create two more instruments.
28th .. Singing wayfarer ..... explore 35%
29th .. Expert wayfarer ...... explore 45%
30th .. Professional bard .... explore 50%, 23 spellsongs kbh'd
  * This is a tricky one. There are two ways of acheaving this.
    1) KBH all songs, including the infamous melody of the misadventurer.
    2) KBH all songs except the melody, and keep casting bardic spells until
       your might is 'paltry'. One player told me that this took 4 months 
       RL time of playing to achieve, but atleast you dont have to suffer the
       consequences of the misadventurer.
       
    NOTE: You cannot join the navigator's guild until you're a full bard.
LM   .. Loremaster ........... masterbard's approval
MB   .. Masterbard ........... unimaginable pain and suffering 
 
When casting bard spells, getting them KBH'd you get Bardic might, which can be
seen with the command 'bmight'. The statuses are:
pathetic
pitiful
sad
bad
tiny
little
meager
feeble
poor
paltry
crude
weak
slight
low
mediocre
average
decent
adequate,
good
nice
great
excellent
impressive
incredible
superb
awesome
dazzling,
magnificent
unearthly
divine
After you've KBH'd all spells, the might should be somewhere around 'meager', if you've
just been doing the KBH. While writing this, the best bard in the game had 'excellent'
might, so it's not a fast process obviously.
Some spells can be KBH'd at the trainer, but some require a target.
Some require a monster, some another player or both. You can buy spellbooks
from the bards' guild, go w,s from the entrance. There is a vendor
that keeps 30 books in store. Some can be found at the magical shop at
shadowkeep. You can also buy a bag to store ~10 books.
The basic idea is that when you study the spell at the guild, you cannot
cast it immediately. You need to learn the words for that spell from a trainer
that are scattered around the realm. Type 'bgreet xxx' to see all the trainers.
From the list below you can see each spell and their spellsong.
First of all you need the skill 'songscribing'. The better it is, the better
your songbooks will hold. Then you must choose a spell to cast, and study it.
If its a spell you can KBH at the trainer, then go there and start casting.
Otherwise you need spellbooks, and here how it works:
Get books. You can buy them near the guild. From the street where the entrance
to the auditorium, go 2 w and one south.
Go to the trainer and check your inventory. See that you got your books
in order there. Type 'learn', and you will scribe the words to your spellbook.
Select the next book (give book 2 to yourself) and type learn again. Repeat
this until all the books are written.
Then check 'bscore'. You'll probably notice that it says something like this:
Clandestine thoughts needs more practice currently in memory
Clandestine thoughts needs more practice not in memoryWhen you cast the spell successfully, it will disappear from your memory, and you need to either type 'learn' at the trainer, or 'read book'. If you have multiple different books you can type 'read Spellsong name' (case sensitive). When you memorize the spell, you'll get a message:
You need to create yourself atleast 5 instruments in order to max out the bards' guild.
The instruments are created at the bards' guild, southwestern part. You need to choose
a material and the type of your instrument. Here are the types and materials:
instrument      material        not allowed materials
========================        =====================
bagpipes        50 kilos        air
banjo           20 kilos        burlap
bongo           12 kilos        chalk
cello           35 kilos        charcoal
clarinet         8 kilos        clay
contrabasso     70 kilos        cloth
cymbals          9 kilos        coal
didgeridoo      28 kilos        cotton
flute            5 kilos        earth
guitar          30 kilos        emulsion
harmonica        2 kilos        enchanted air
harp            40 kilos        feathers
horn            30 kilos        fire
lute            18 kilos        flesh
mandoline       18 kilos        food
maracas          2 kilos        fur
oboe            12 kilos        hemp
piccolo          2 kilos        ice
saxophone       30 kilos        leather
sitar           22 kilos        paper
tambourine       7 kilos        phosphorus
trumpet         25 kilos        rubber
tuba            80 kilos        silk
violin          25 kilos        sulphur
xylophone        8 kilos        vegetation
                                water
                                wax
                                wool
Instrument Stats =============================================================== A violin made of titanium (divine) +5dex A tambourine made of crystal (incredible) +6str +6con +36hpmax An oboe made of ruby (incredible) +3str +6dex +3con +18hpmax +25epmax A maracas made of dukonium (divine) +10str +10con +60hpmax +14epmax A guitar made of mithril (divine) +5dex +20epmax A flute made of emerald (divine) +5str +10dex +5con +30hpmax +41epmax A bongo made of laen (magnificient) +8str +8con +48hpmax +1epmax A trumpet made of kryptonite (divine) +5str +10dex +5con +30hpmax +42epmax A xylophone made of ruby (unearthly) +8str +8con +48hpmax +1epmax A piccolo made of ruby (divine) +5str +10dex +5con +30hpmax +42epmax A harmonica made of weenite (unearthly) +4str +8dex +4con +24hpmax +34epmax