Here is a gathering of some BatMUD Alchemist-related information. Lots of other people have done alot of research already, so I'll be mostly posting links to their pages here, but I do have a few items of my own research as well.


Here is some of my own research on how many dimensional red gems it takes to increase slots in a chest.
Slots From Slots To Gems Required Total Gems from 7-slot Total Gems from 12-slot
7 8 4 4
8 9 5 9
9 10 6 15
10 11 7 22
11 12 9 31
12 13 10 41 10
13 14 12 53 22
14 15 15 68 37
15 16 17 85 54
16 17 20 105 74
17 18 23 128 97
18 19 26 154 123
19 20 30 184 153
20 21 34 218 187
21 22 38 256 225
22 23 42 298 267
23 24 47 345 314
24 25 52 397 366

Excerpted from logs, creating dimensional red gems

You start to sink a wood crate (closed) into the subspace and after a while 2
dimensional red gems emerges from thin air.

You start to sink a large wood crate (closed) into the subspace and after a
while 3 dimensional red gems emerges from thin air.

You start to sink an oak chest reinforced with ebony labeled as hair5
(unlocked) into the subspace and after a while 7 dimensional red gems emerges
from thin air.

You start to sink a big weenite sailor chest labeled as trash (closed) into
the subspace and after a while 9 dimensional red gems emerges from thin air.

You start to sink a small weenite sailor chest labeled as trash (closed) into
the subspace and after a while 10 dimensional red gems emerges from thin air.

Vault contains: (0 out of 11 slots used)
You start to sink a large weenite vault labeled as trash (closed) into the
subspace and after a while 16 dimensional red gems emerges from thin air.

You start to sink a massive weenite safe labeled as trash (closed) into the
subspace and after a while 14 dimensional red gems emerges from thin air.