Here is a gathering of some BatMUD Alchemist-related information. Lots of other people have done alot of research already, so I'll be mostly posting links to their pages here, but I do have a few items of my own research as well.


Here is some of my own research on how many dimensional red gems it takes to increase slots in a chest.
Slots From Slots To Gems Required Total Gems from 7-slot
7 8 4 4
8 9 5 9
9 10 6 15
10 11 7 22
11 12 9 31
12 13 10 41
13 14 12 53
14 15 15 68
15 16 17 85
16 17 20 105
17 18 23 128
18 19 26 154
19 20 30 184
20 21 34 218
21 22 38 256

Excerpted from logs, creating dimensional red gems

You start to sink a wood crate (closed) into the subspace and after a while 2
dimensional red gems emerges from thin air.

You start to sink a large wood crate (closed) into the subspace and after a
while 3 dimensional red gems emerges from thin air.

You start to sink an oak chest reinforced with ebony labeled as hair5
(unlocked) into the subspace and after a while 7 dimensional red gems emerges
from thin air.

You start to sink a big weenite sailor chest labeled as trash (closed) into
the subspace and after a while 9 dimensional red gems emerges from thin air.

You start to sink a small weenite sailor chest labeled as trash (closed) into
the subspace and after a while 10 dimensional red gems emerges from thin air.

Vault contains: (0 out of 11 slots used)
You start to sink a large weenite vault labeled as trash (closed) into the
subspace and after a while 16 dimensional red gems emerges from thin air.

You start to sink a massive weenite safe labeled as trash (closed) into the
subspace and after a while 14 dimensional red gems emerges from thin air.